Hi, I saw that you got Heavy 3s by 1940 and I was wondering how you did that? WWII needs a rework and an expansion on historical. Cheers! Please leave a like and subscribe if you enjoy this video. Didn't consider it, didn't know air is now this important. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? There is a fixed amount of Equipment that you can send to China (usually around 40k guns. You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. Uses: As mentioned above, use this like a normal medium, when you need more piercing against enemy heavies. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. ALLY BUKHARIN AND ZINOVIEV OR LET THEM DIE- I DON'T CARE. OP Soviet Union Guide [1]- HOI4 No Step Back- Focus Tree/ PP Order/ Army Composition. 1) PICK TRULY BASED MARXISM-LENINISM PATH FOCUS FURRY IS THE ENEMY OF THE PEOLE 2) PLACE ENTIRE ARMY, AIR, AND FLEET IN ODESSA KFC HAVE STOOD UP 3) THEN TAKE LEFT OPPOSITION YOU GO KILL FUNNY MUSTACHE MAN USING COLONEL SANDERS ( TROTSKY ). I've been leaning away from conversion. The year is 1936 and tensions over China are progressively escalating. Get the first mechanized tech to get a flat hardness buff on your motorized. In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! You should prioritize Industry, Electronics and Land/Air Doctrines first, producible Equipment should be second and flat bonuses and improvements third. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. So you just dont need to take Molotov-Ribbentrop Pakt. 13-7 heavy tank-mech, that's the baseline template. 150 mills and 180 civs. And unlike 14/4 marines, once these land they can actually fight. Here is an example of what is known as the Romanian Death Zone. You must focus on the construction of civilian factories before military factories to ensure your construction speeds of other buildings are speedy. Also I use 20 width infantry with 40 width tanks. The Soviet national focus tree can . Your current template is 8-1- inf-arty-AT with support engineers, recon, arty, AT, field hospitals. Valve Corporation. Read on, and see how you can faithfully serve General Secretary Stalin. Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. Easy to Learn: Tracer - A Comprehensive Guide! You should start researching Fighter IIs in 1939 and CAS I and II in late 1939 (get the license for all three of them. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. The independence of Estonia lasted for about 20 years. Still, I like the perpendicular fallback lines. If I come out of Spain with 5 veteran divisions, those will become the first 5 heavy tanks (1 at a time so they can be filled with tanks). War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). If you can make their troops suffer, you can push easily.-----. Fewer than 7 infantry is not recommended unless you are quite good at micro and will use them very sparsely as "shock units" which can't be pierced and will take key positions. Valve Corporation. Engineers are always good, especially if you have them upgraded for river crossings. I really want to play this game well yet I cannot find a way. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. @Garface KNEEL BEFORE ME! Patriarch of All RussiaJoin My Discord Community: https://discord.gg/Y9dXkCeMBhMy Patreon: https://www.patreon.com/efficientstrategygamingFind me on Steam: https://steamcommunity.com/profiles/76561198069212686Paypal Donations: https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEEStreamlabs Donation Page: https://streamlabs.com/efficientstrategygamingBuy Paradox Interactive Games: http://paradoxinteractive.pxf.io/c/1407834/513865/8792Merch Store: https://efficient-strategy-gaming.creator-spring.com Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. I heard it is more important this update. Fix your eco, the rest will be much better. As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. The tanks don't fight. Please leave a like and subscribe if you enjoy this video. [Touhou], Asphalt 9 - Comprehensive Beginners Guide. Logistics are also useful in marines. If you want to just instawin, I'd consider going as low as 6 motorized, but if you're caught by enemy tanks you're in trouble. Sorry for the necro. So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. And welcome to a new Hearts of Iron 4 Dev Diary! All trademarks are property of their respective owners in the US and other countries. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). Show that late game Germany can be dealt with, Repeatable strategy that can be used by anyone in single player, Win war and peace, get at least 90% of the spoils, Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer, Give Germany time to build up, nothing but defense until March 1943 (frontline AI shuffling into an attack with individual units doesnt count, no organized counter attacks), No forts, no nukes, no planes, no space marines, no medium tanks, no AT, no exploits, Win war in Spain, call to Axis-Soviet war immediately so they are annexed, Can full annex Finland, Can help China beat Japan, 0 ahistorical war goals, total mob only during Barb, Stalin Const, Socialist Realism, 5 Year Plan, Positive Heroism, Progress Cult, Socialist Science, Research Slot, No focus to get key designers, HT, industry, theorist. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. Join. I am thinking to swap 2 artillery for 1 anti tank and 1 artillery. 150 mills and 180 civs. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). China you can get more by sending to each Chinese minor but still not infinite. (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. It will go into great detail and teach you many things about the game, the USSR in specific. 1.5K Share 89K views 1 year ago HOI4 Country Guides In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. As a side note, set equipment priority to "normal" for these guys - you don't want them getting anything new over your normal tanks. The first option is easy. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. Drop the SPGs, they're not good against other tanks. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. Centralization and Discipline15. Template issues for sure. (support,medic,reckon,engineer,radio as support.). Press J to jump to the feed. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. The following recommendations are based on my military tactics, which you can find a little bit further in the guide. Your email address will not be published. Changing the templates a little bit. Variants: Here's the real meat of this post. In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide.

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